Cricket

Last Updated: Wed 20-Nov-2024



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CRICKET STANDINGS & FIXTURES - NORTHERN SATIS
  CURRENT STANDINGSQueried: 20-Nov-24
#TeamGamesWonLostDrawForfeitPointsPPGForAgainst%
1St Patrick's87100364507466020.960
2Scotch Oakburn86200324005045410.988
3Grammar73301182573965031.093
4LCS9000900000.000
  SEASON FIXTURESQueried: 20-Nov-24
Round 1Home TeamAway TeamVenueResult
Sat 24-Feb-24
8:30 AM
St Patrick'sScotch OakburnSt Patrick's College - Croagh OvalSt Patrick's Won (10/159 to 10/148)
Sat 24-Feb-24
8:30 AM
GrammarLCSFaulkner ParkLCS Forfeited (0 to 0)
Round 2Home TeamAway TeamVenueResult
Sat 2-Mar-24
8:30 AM
Scotch OakburnGrammarScotch Oakburn Park - Dixon OvalScotch Oakburn Won (10/154 to 10/144)
Sat 2-Mar-24
8:30 AM
St Patrick'sLCSSt Patrick's College - Croagh OvalLCS Forfeited (0 to 0)
Round 3Home TeamAway TeamVenueResult
Sat 16-Mar-24
8:30 AM
Scotch OakburnLCSScotch Oakburn Park - Dixon OvalLCS Forfeited (0 to 0)
Sat 16-Mar-24
8:30 AM
GrammarSt Patrick'sFaulkner ParkSt Patrick's Won (3/122 to 8/147)
Round 4Home TeamAway TeamVenueResult
Sat 23-Mar-24
8:30 AM
LCSGrammarLaunceston Christian SchoolLCS Forfeited (0 to 0)
Sat 23-Mar-24
8:30 AM
St Patrick'sScotch OakburnSt Patrick's College - Croagh OvalSt Patrick's Won (5/164 to 10/127)
Round 5Home TeamAway TeamVenueResult
Sat 26-Oct-24
8:30 AM
LCSSt Patrick'sLaunceston Christian SchoolLCS Forfeited (0 to 0)
Sat 26-Oct-24
8:30 AM
GrammarScotch OakburnFaulkner ParkGrammar Forfeited (0 to 0)
Round 6Home TeamAway TeamVenueResult
Sat 9-Nov-24
8:30 AM
Scotch OakburnLCSScotch Oakburn Park - Dixon OvalLCS Forfeited (0 to 0)
Sat 9-Nov-24
8:30 AM
GrammarSt Patrick'sFaulkner ParkSt Patrick's Won (5/130 (30) to 7/202 (30))
Round 7Home TeamAway TeamVenueResult
Sat 16-Nov-24
8:30 AM
LCSGrammarLaunceston Christian SchoolLCS Forfeited (0 to 0)
Sat 16-Nov-24
8:30 AM
Scotch OakburnSt Patrick'sScotch Oakburn Park - Dixon OvalScotch Oakburn Won (3/75 to 10/74)
Round 8Home TeamAway TeamVenueResult
Sat 23-Nov-24
8:30 AM
St Patrick'sLCSSt Patrick's College - Croagh OvalLCS Forfeited (0 to 0)
Sat 23-Nov-24
8:30 AM
GrammarScotch OakburnFaulkner Park
Round 9Home TeamAway TeamVenueResult
Sat 30-Nov-24
8:30 AM
LCSScotch OakburnLaunceston Christian SchoolLCS Forfeited (0 to 0)
Sat 30-Nov-24
8:30 AM
St Patrick'sGrammarSt Patrick's College - Croagh Oval
Round 10Home TeamAway TeamVenueResult
Sat 7-Dec-24
8:30 AM
-- FINALS ROUND --Teams to be announced.
NSATIS Final 1v2
  Format for Printer...
  CURRENT STANDINGSQueried: 20-Nov-24
#TeamGamesWonLostDrawForfeitPointsPPGForAgainst%
1Scotch Oakburn7610031442127810971.331
2LCS74300233288268610.700
3St Patrick's Green7250015214113512900.847
4St Patrick's Gold72302131857767671.208
  SEASON FIXTURESQueried: 20-Nov-24
Round 1Home TeamAway TeamVenueResult
Sat 24-Feb-24
8:30 AM
Scotch OakburnSt Patrick's GreenScotch Oakburn Park - Chugg OvalScotch Oakburn Won (8/203 (30) to 7/141 (30))
Round 2Home TeamAway TeamVenueResult
Sat 2-Mar-24
8:30 AM
LCSScotch OakburnLaunceston Christian SchoolScotch Oakburn Won (10/137 (27.1) to 6/169 (30))
Thu 21-Mar-24
1:00 PM
St Patrick's GoldSt Patrick's GreenSt Patrick's College - Croagh OvalSt Patrick's Green Won (8/133 (30) to 8/183 (30))
Round 3Home TeamAway TeamVenueResult
Sat 16-Mar-24
8:30 AM
Scotch OakburnSt Patrick's GoldScotch Oakburn Park - Chugg OvalScotch Oakburn Won (3/172 (25.1) to 7/170 (30))
Sat 16-Mar-24
8:30 AM
St Patrick's GreenLCSSt Patrick's College - Croagh OvalSt Patrick's Green Won (7/162 (29.4) to 10/161 (28.4))
Round 4Home TeamAway TeamVenueResult
Sat 23-Mar-24
8:30 AM
Scotch OakburnSt Patrick's GreenScotch Oakburn Park - Chugg OvalScotch Oakburn Won (5/230 (30) to 8/168 (30))
Sat 23-Mar-24
8:30 AM
St Patrick's GoldLCSSt Patrick's College - Old Boys OvalSt Patrick's Gold Won (5/170 (30) to 10/138 (27.3))
Round 5Home TeamAway TeamVenueResult
Sat 6-Apr-24
8:30 AM
LCSSt Patrick's GoldLaunceston Christian SchoolSt Patrick's Gold Forfeited (0 to 0)
From Round.1
Round 6Home TeamAway TeamVenueResult
Sat 26-Oct-24
8:30 AM
Scotch OakburnLCSScotch Oakburn Park - Chugg OvalLCS Won (5/189 (30) to 0/190 (19.4))
Sat 26-Oct-24
8:30 AM
St Patrick's GreenSt Patrick's GoldSt Patrick's College - Croagh OvalSt Patrick's Gold Won (10/145 (30) to 5/177 (30))
Round 7Home TeamAway TeamVenueResult
Sat 9-Nov-24
8:30 AM
St Patrick's GoldScotch OakburnSt Patrick's College - Croagh OvalScotch Oakburn Won (6/126 (30) to 6/129 (23.3))
Sat 9-Nov-24
8:30 AM
LCSSt Patrick's GreenWindsor Precinct - #2 OvalLCS Won (7/200 (25) to 4/171 (25))
Round 8Home TeamAway TeamVenueResult
Sat 16-Nov-24
8:30 AM
Scotch OakburnSt Patrick's GreenScotch Oakburn Park - Chugg OvalScotch Oakburn Won (9/186 (30) to 10/165 (27.4))
Sat 16-Nov-24
8:30 AM
St Patrick's GoldLCSSt Patrick's College - Croagh OvalSt Patrick's Gold Forfeited (0 to 0)
Round 9Home TeamAway TeamVenueResult
Sat 23-Nov-24
8:30 AM
St Patrick's GreenSt Patrick's GoldSt Patrick's College - Croagh Oval
Sat 23-Nov-24
8:30 AM
LCSScotch OakburnWindsor Precinct - #2 Oval
Round 10Home TeamAway TeamVenueResult
Sat 30-Nov-24
8:30 AM
Scotch OakburnSt Patrick's GoldScotch Oakburn Park - Chugg Oval
Sat 30-Nov-24
8:30 AM
St Patrick's GreenLCSSt Patrick's College - Old Boys Oval
Round 11Home TeamAway TeamVenueResult
Sat 7-Dec-24
8:30 AM
-- FINALS ROUND --Teams to be announced.
NSATIS Final 1v2
  Format for Printer...
CRICKET REGULATIONS - NORTHERN SATIS
Year 7 & 8 Cricket Rules and Regulations & Senior 3rds Rules and Regulations and Game Format
 
1.   VENUES Games are played Saturday mornings and are indicated on Official rosters.  The matches shall commence at 8.30am and a limit of 90 minutes will be applied to the team batting first.
2.   ROSTERS Continue over Term 1 & Term 4.
3.   GAMES
 (a) 30 overs are bowled with no bowler allowed more than 5 overs.
 (b) Every player, excluding the wicket keeper must bowl a minimum of two overs in a full fielding innings (30 overs). All players should bowl two overs firstly, before any other player bowls a 3rd over.
 (c) If the first team is dismissed before 30 overs are bowled the second team is entitled to receive 30 overs, but no more.
 (d) If the game is interrupted a reduced number of overs for each team is agreed upon.   (3 minutes per over is the guideline).
 (e)  Batsmen retire after 30 runs or 30 minutes, whichever comes first.
As a guideline the match should be completed by 1.00 pm.
4.   SAFETY (a) It is compulsory that all players wear helmets when batting.
(b)    Schools should provide a minimum of 2 helmets per team.
(c)     Players should field no closer than 8 metres from the bat.  This does not prevent players fielding in slips or acting as wicket keepers, being closer.   Umpires to control.
5.  RESULTS (a) Both coaches should agree on the score at the end of each innings and at the end
    of the game.
 (b) Both teams must forward results to the School Administrator for transfer to the
    NSATIS Officer.
6.  UMPIRES Each school is to supply a competent Umpire, who may also be the scorer.
7.  SCORER Both teams must have all details complete in their scorebook and both teams must have a scorer, this can be the Umpire.
8.  BALLS Two piece 156 gram leather case cricket balls for matches played on synthetic, matting or turf pitches.  One ball change is permitted for the team bowling first at the 15 over mark at the discretion of the match umpires.
 
9.  ILLEGAL DELIVERIES
 All wides and No-Balls to count as 2 runs.  These are not to be re-bowled except in the last over of the innings where 6 legal balls must be bowled.  AN ILLEGAL DELIVERY is any (a) FULL TOSS of either pace or spin that reaches the batter above waist height in the normal batting stance.  (b) Any delivery that passes over the batter's shoulder as a result of a short-pitched delivery.  (c)  Any deliver that contravenes the laws in regard to the bowling creases, and (d) Any delivery that is too wide for the batter to play from the normal batting position.
 Runs can be scored off No-Balls and wides.   Runs scored add to the 2 runs already scored from the extra.  For example, a bowler bowls a front foot No-Ball and the batter hits it and runs 2.  4 runs are scored - 2 for the batter, 2 to the No-Ball, and 4 to the bowler's figures.
 If runs are taken off of wides, the runs completed simply add to the 2 wides.
10. 12th MAN By mutual agreement between coaches, the 12th man may be involved in fielding, batting and bowling, provided only 11 players are on the field at any one time.
11.  FIVE OVER RULE
 Five consecutive overs are bowled from one end with the batsmen changing ends after each over except after the fifth, when fielders change ends.
12.  FINALISTS (a)   Grand finals are played between the top two ladder positions.
 (b) Where two teams are equal on points, then the team which won the last   encounter between the two teams takes the top position.
 (c) If the final is washed out, the team occupying the top ladder position is the Premier team.
 (d)  If the final is drawn, the Premiership is shared.
13.  POINTS
The points system shall be as follows
        
          
              
                
          • 5 - Win
          •     
          • 3 - Draw or Tie
          •     
          • 1 - Loss  
          •     
          • 0 - Forfeit
          •     
            
          
14.               CANCELLATION
If no official cancellation is given the cancellation may be mutually agreed upon by coaches/supervisors.  If mutual agreement cannot be achieved, then the game should go ahead.  If a coach/supervisor refuses, then that team forfeits the game
 
NSATIS Girls Cricket Regulations
        
    • Matchdays will be agreed upon when putting the roster together with a mix of days to allow maximum team participation.
    •   
    • Matches played on Saturdays will be 30 overs a side starting at 8:30am, while matches played midweek will be 4:15pm starts.
    •   
    • As a guide the 30 over matches innings should last approximately 90 minutes and 20 over matches should last approximately 60 minutes.
    •   
    • All overs are to be bowled from one end during an innings to allow continuity and a free-flowing game for the students.
    •   
    • Maximum of 6 balls per over, no balls and wides are not rebowled but will count as 2 runs to the batting team's total.
    •   
    • There is no limit on number of players per team, but only 11 can bat and 11 be fielding at the same time, coach interaction and advice is allowed on field.
    •   
    • No bowler can bowl more than 6 overs in a 30 over match and no more than 4 overs in a 20 over match, in the interests of participation it's encouraged to have as many players bowl as possible during these matches.
    •   
    • Batters will retire at 30 runs or 30 balls but can come back in at the end of innings in the same order of retirements if the remaining batters have been dismissed.
    •   
    • Any ball that pitches off the astro surface or bounces more than once will be a no ball.
    •   
    • Any ball that passes the batters waist in batting stance on the full should be called a no ball.
    •   
    • Wides are to be lenient, in the interests of all players anything that ends up wider than the astro surface on the off or leg side as it passes the batter should be called a wide.
    •   
    • Schools will supply one umpire each for these matches.
    •   
    • Schools will supply one 142-gram white leather ball for their bowling innings.
    •   
    • Players are to wear coloured PE top with shorts, skirts or trousers of any colour allowed.
    •   
    • In rain shortened matches for a result to count both teams must have faced 50% of the overs available to them (unless bowled out earlier) eg 30 over match = 15 overs per side minimum & 20 over match = 10 overs per side minimum.
    •   
    • In matches where the second innings is shortened but the minimum overs have been faced by both sides the winner will be determined by average run rate (eg if team 1 made 100 off 20 overs and the second inning stopped at 15 overs the par score would be 75 for a tie or 76 to win).
    •   
    • Points system will be 5 - Win, 1 - Loss, 3 - Tie/Draw/No Result, 0 - Forfeit.
An NSATIS final will be held at the end of the roster rounds, if the final is tied the premiership will be shared/a super over will be played with unlimited outs.
 
 
Senior 3rds Rules and Regulations and Game Format
 
        
    • 9.00 am start - matches should be completed by about 2.00 pm
    •   
    • There is to be no set lunch break lunch break
    •   
    • Matches consist of 40 overs/team played in the following format:
            Team 1 bats for 20 overs
            Team 2 bats for 20 overs
            Team 1 bats for 20 overs
            Team 2 bats for 20 overs
 
All other usual rules of cricket apply.
CRICKET STANDINGS & FIXTURES - SOUTHERN SATIS
  CURRENT STANDINGSQueried: 20-Nov-24
#TeamGamesWonLostDrawForfeitPointsPPGForAgainst%
1Calvin32100113661551881.649
2MacKillop32001103333001882.394
3Dominic4120171751522310.232
  SEASON FIXTURESQueried: 20-Nov-24
Round 1Home TeamAway TeamVenueResult
Mon 21-Oct-24
4:15 PM
MacKillop-- BYE --Bye
Mon 21-Oct-24
4:15 PM
CalvinDominicKingston Beach OvalDominic Forfeited (0/0 to 0/0)
Round 2Home TeamAway TeamVenueResult
Mon 28-Oct-24
4:15 PM
Dominic-- BYE --Bye
Mon 28-Oct-24
4:15 PM
CalvinMacKillopKingston Beach OvalMacKillop Won (5/95 to 5/129)
Round 3Home TeamAway TeamVenueResult
Mon 4-Nov-24
4:15 PM
Calvin-- BYE --Bye
Mon 4-Nov-24
4:15 PM
DominicMacKillopDominic College - Main OvalMacKillop Won (10/93 to 5/171)
Round 4Home TeamAway TeamVenueResult
Mon 11-Nov-24
4:15 PM
MacKillop-- BYE --Bye
Mon 11-Nov-24
4:15 PM
DominicCalvinDominic College - Main OvalCalvin Won (7/59 to 1/60)
Round 5Home TeamAway TeamVenueResult
Mon 18-Nov-24
4:15 PM
Calvin-- BYE --Bye
Mon 18-Nov-24
4:15 PM
DominicMacKillopDominic College - Main OvalMacKillop Forfeited (0 to 0)
Round 6Home TeamAway TeamVenueResult
Mon 25-Nov-24
4:15 PM
CalvinMacKillopSherbud Park
SSATIS Final 1 v 2
  Format for Printer...
  SSATIS Boys Year 9-10 Cricket - History of Champions
2022Hutchins
2021St Virgil's
2019St Aloysius Blue
2018St Aloysius
2017St Aloysius
  CURRENT STANDINGSQueried: 20-Nov-24
#TeamGamesWonLostDrawForfeitPointsPPGForAgainst%
1Hutchins Gold55000255006864693.079
2Hutchins Magenta43100164003664022.311
3Hutchins Black42101112753062591.818
4MacKillop52300132604915050.474
5Dominic52300132602493600.358
6SVC Blue504014803294320.442
  SEASON FIXTURESQueried: 20-Nov-24
Round 1Home TeamAway TeamVenueResult
Tue 22-Oct-24
4:15 PM
Hutchins GoldHutchins BlackBarrie Irons OvalHutchins Gold Won (4/88 to 7/87)
Tue 22-Oct-24
4:15 PM
DominicMacKillopDominic College - Main OvalMacKillop Won (10/118 to 9/119)
Tue 22-Oct-24
4:15 PM
SVC BlueHutchins MagentaSt Virgil's College - Main OvalHutchins Magenta Won (9/58 to 4/59)
Round 2Home TeamAway TeamVenueResult
Tue 29-Oct-24
4:15 PM
Hutchins MagentaHutchins GoldBarrie Irons OvalHutchins Gold Won (6/151 to 3/190)
Tue 29-Oct-24
4:15 PM
DominicHutchins BlackDominic College - Main OvalHutchins Black Forfeited (0 to 0)
Tue 29-Oct-24
4:15 PM
SVC BlueMacKillopSt Virgil's College - Main OvalMacKillop Won (7/98 to 2/120)
Round 3Home TeamAway TeamVenueResult
Tue 5-Nov-24
4:15 PM
Hutchins MagentaMacKillopBarrie Irons OvalHutchins Magenta Won (0/72 to 11/71)
Tue 5-Nov-24
4:15 PM
DominicHutchins GoldDominic College - Main OvalHutchins Gold Won (9/48 to 3/157)
Tue 5-Nov-24
4:15 PM
SVC BlueHutchins BlackSt Virgil's College - Main OvalHutchins Black Won (6/104 to 4/148)
Round 4Home TeamAway TeamVenueResult
Tue 12-Nov-24
4:15 PM
Hutchins BlackMacKillopBarrie Irons OvalHutchins Black Won (2/71 to 10/67)
Tue 12-Nov-24
4:15 PM
DominicHutchins MagentaDominic College - Main OvalHutchins Magenta Won (10/83 to 3/84)
Tue 12-Nov-24
4:15 PM
SVC BlueHutchins GoldSt Virgil's College - Main OvalHutchins Gold Won (9/69 to 8/105)
Round 5Home TeamAway TeamVenueResult
Tue 19-Nov-24
4:15 PM
Hutchins MagentaHutchins BlackBarrie Irons OvalResult Pending
Tue 19-Nov-24
4:15 PM
Hutchins GoldMacKillopHutchins WMO OvalHutchins Gold Won (1/146 to 9/114)
Tue 19-Nov-24
4:15 PM
SVC BlueDominicSt Virgil's College - Main OvalSVC Blue Forfeited (0 to 0)
Round 6Home TeamAway TeamVenueResult
Wed 27-Nov-24
4:15 PM
Hutchins GoldHutchins MagentaHutchins WMO Oval
SSATIS Final 1 v 2
  Format for Printer...
  SSATIS Boys Year 7-8 Cricket - History of Champions
2023Hutchins Magenta
2022Hutchins Magenta
2021Hutchins Magenta
2020St Virgil's Blue
2019Hutchins Magenta
2018Dominic
2016St Virgils Gold
2015St Aloysius Blue
CRICKET REGULATIONS - SOUTHERN SATIS
 GRADES/ROSTERS
 
1. Grades played include Boys Senior 20/20, Boys Year 9/10, Boys Year 7/8, and Junior Girls (Year 7-10). There may also be divisions (1&2 or A&B) if there are too many teams for one roster.
2. Schools must have a team in the first division before being allowed a team in the second division.
3. If a school enters more than one team in the same division, there will be no interchange of players between the teams without the permission of the Chair of SSATIS.
 
BOYS SENIOR 20/20 Regulations
 
1. The ICC Standard Playing Conditions for Twenty20 matches provide the playing framework for all Twenty20 cricket. They are updated every year to reflect developments in the game. The latest ICC documents related to rules and regulations can be found at http://www.icc-cricket.com/about/91/rules-and-regulations/overview
2. The SSATIS Boys Senior 20/20 follow the SATIS Statewide 20/20 Regulations
 
BOYS GRADE 7 - 10 Regulations
 
1. The ICC Standard Playing Conditions for Twenty20 matches provide the playing framework for all Twenty20 cricket. They are updated every year to reflect developments in the game. The latest ICC documents related to rules and regulations can be found at http://www.icc-cricket.com/about/91/rules-and-regulations/overview
2. All matches in the SSATIS Grade 7-10 competition are played under the laws of cricket unless otherwise stated below.
3. Teams shall consist of a maximum 13 players each.
4. No team may commence play on any day without at least eight (8) players at the ground. If for any reason a team is not ready to start play by 4.35pm it shall automatically forfeit the match.
5. Matches will be played between 4:15pm and 6:45pm. The first innings shall commence at 4:15pm and conclude at 5:30pm. The second innings shall commence at 5:40pm and conclude at 6:45pm. In the event the team batting first is dismissed within 20 overs and prior to 5:30pm, the second innings may commence immediately following a 10 minute break, with the bowling team having 1 hr and 10 minutes to complete 20 overs.
6. No over may be started after 6:45pm on any evening. It is the responsibility of umpires and coaches to ensure that this rule is not broken.  Late starts, slow over rates and weather interruptions are not excuses for breaking this rule.
7. Late starts due to weather: Should a late start occur due to the weather conditions, the time remaining shall be divided in half and overs calculated at the rate of one over every 3 minutes. Should the number of overs remaining not be devisable by two, add one additional over to ensure both teams receive an equal number of overs.
8. No team may bat for more than 20 overs and a Compulsory Declaration will occur at 5:40pm regardless of whether the 20 overs have been completed.
9. In the event that the team batting first does not get bowled out and are forced to close their innings prior to facing their allotted 20 overs, the team batting second shall only receive the same number of overs as they bowled to the team batting first.
10. Play shall cease at 6:45pm or at the completion of the over that commenced prior to 6:45pm. Should the team batting second receive fewer overs than the team batting first, the result will be determined by the runs scored at the completion of the equal number of overs faced by each team.
11. The ball to be used is to be of good quality, White coloured and EITHER a 2 piece or 4 piece leather ball.
12. Only those matches where results are achieved will count for the purpose of net run rate calculations. Where a match is abandoned, but a result is achieved the SATIS 1st Regulations apply... If the innings of the team batting second is shortened, then the amended target score will be calculated as follows:
i. the total runs scored by the team batting first from the same number of overs to be received by the team batting second.
ii. The highest scoring overs of the team batting first shall be counted.
iii. This total is then discounted by the rate of 0.5% per over lost. e.g. If the match was reduced to a 35 over match the second team must score 95% of the sum of the 35 highest scoring overs from the first 45 over innings.
iv. The target score is then the discounted total (ignoring fractions) plus 1 run.
 
BATTING
13.  A batsman must retire after facing 20 balls during an innings.  Retired batters may return to bat at the fall of the last wicket of that innings, in the same order that they retired.
14. New batsmen must be in position within 90 seconds of a wicket falling.
 
BOWLING RESTRICTIONS
15. No Bowler may bowl more than 4 overs in a game.
16. 6 balls per over (maximum of 8 balls per over except the last over where 6 legal deliveries must be bowled).
 
17. NO BALLS
i. A No Ball is;
a. A short pitched delivery that passes or would have passed above the batsman standing upright at the crease.
b. A full toss over waist height regardless of the speed of the bowler.
ii. A No Ball equals one run plus any runs scored by the batsman, and should be rebowled up to a maximum of 8 balls per over.
iii. The delivery following a no ball shall be a free hit to the batsman with standard rules on no-ball dismissals applying.
 
FIELDING RESTRICTIONS
17. All fielders must be at least 10 metres from the batsman. This restriction doesn't apply to the wicket keeper or slips cordon, including Gully.
18. A bat/pad fielder is allowed but it is compulsory to wear a helmet and a protector (box). Should the bat/pad not wear a helmet the umpires will not allow play to commence until the player is at least 10 metres from the batsman.
19. No more than four (4) fielders may be within 20 metres of the boundary for any delivery. The 20 metre mark shall be judged by the umpire/s.
 
GENERAL INFORMATION
20. RESULTS
i. The result is decided on the number of runs scored by each team at the same number of overs as per Rule 1(d) and 1(g). If both teams are tied on the same number of runs, the result in this case is a Tie.
ii. N.B. Declarations are counted as team dismissed.
iii. Each team must face a minimum of five (5) overs for a result to be attained from a match.
21. SCORING
i. NO BALLS:
a. As stated above, a No Ball will incur a one run penalty to be scored in the No Balls column.
b. In the case that runs are taken off a No Ball, these will be additional to the one run penalty for the bowling of the No Ball. If these runs are off the bat, any runs taken will go to the batsman, with the one run penalty being recorded in the No Balls column. If runs are taken as byes or leg-byes, the same situation will occur with one run added to the No Balls column and any additional runs completed added to the byes or leg-byes column.
ii. WIDES:
a. A wide equals one run and shall be re-bowled, up to a maximum of 8 balls per over. Should the wide not be taken by the wicket keeper or any other fieldsman, the additional runs are scored as wides, for example, if a wide is bowled and the batsmen run two, the total is three wides.
22. MATCH POINTS
The match points in this competition are awarded as follows;
Win = 5
Loss = 1
Draw/No result (Wash out) = 3
Forfeit Loss = 0
Forfeit Win = 5
 
GIRLS JUNIOR (GRADE 7-10) Regulations
 
1. Game type: Twenty 20 (20 overs per team, 120 balls per innings)
2. Game time: Each innings should be completed in an hour, maximum length of a game is 2hrs & 5mins, which includes a 5min innings break.
3. Pitch length: 16m measured from stump to stump, the popping crease marked with tape 120cm from the stumps
4. Boundary: 35m - 40m maximum measured from the batters' end stumps, marked out with cones or flags.
5. Team: 7 players per team (on field) with a maximum 9 players allocated to a team.
 
BATTING
6. All batters will face a set number of balls regardless of how many times they are dismissed. All balls regardless of wides/no balls will be included in the batters' ball count.
i. Team of 6: Batters face 20 balls each
ii. Team of 7: Batters face 17 balls each
iii. Team of 8: Batters face 15 balls each
iv. Team of 9: Batters face 13 balls each (this is the maximum number of players allowed per team)
 
BOWLING
7. All overs are to bowled from one end the entire match. Maximum of 6 balls per over and all players are to bowl. Wides and No Balls count towards the batters' number of balls faced and are not re-bowled.
8. Wide deliveries: A ball that bounces on the pitch but is too wide for the batter to hit
9. No Ball: A ball that bounces on the grass next to the pitch or a ball that bounces more than twice before reaching the batter or a full toss which reaches the batter in the air above their waist
 
FIELDING
10.  If more than 7 players are present at a match, teams should rotate extra players onto the field during the innings. No fielders within 15 metres of batter or each other (except wicket keeper).
11. Rotation of fielders is required to ensure all players experience all positions.
 
DISMISSALS
12. Batters have unlimited dismissals and swap ends following a dismissal. If there is a run out, the not out batter should face the next delivery. No LBW's and for every wicket the fielding team takes, 4 runs will be added to their final score at the end of their innings.
Example: If Team A took 5 wickets and made 100 runs, there final team score will be 100 + (4x5) =120. Team B made 110 runs and took 2 wickets so their final team score is 110 + (4x2) = 118. Team A is the winner by 2 runs.
 
SCORING
13. Wides and No-Balls are 1 run plus runs scored off them and all extras shall be credited to the batter on strike. Scoring will be done by a team manager through both teams, with one team using the MyCricket App and the other a Cricket Tasmania scoresheet.
Win = 5
Loss = 1
Draw/No result (Wash out) = 3
Forfeit Loss = 0
Forfeit Win = 5
14. Equipment:
i. Helmet (including Wicket-Keeper when keeping up to stumps).
ii. Pads, Gloves & Protector.
iii. Ball: Kookaburra Rookie 135g (Red)
CRICKET STANDINGS & FIXTURES - STATEWIDE
  CURRENT STANDINGSQueried: 20-Nov-24
#TeamGamesWonLostDrawForfeitPointsPPGForAgainst%
1Sacred Heart22000105002452291.411
2SOC Navy2110063002952191.900
3Grammar2110063002022020.668
4Collegiate211006300203192-1.152
5SOC Gold202002100197300-2.575
  SEASON FIXTURESQueried: 20-Nov-24
Round 1Home TeamAway TeamVenueResult
Thu 26-Sep-24
10:00 AM
GrammarSacred HeartScotch Oakburn Park - Chugg OvalSacred Heart Won (7/116 (20) to 5/117 (14.2))
Thu 26-Sep-24
10:00 AM
SOC GoldCollegiateScotch Oakburn Park - Dixon OvalCollegiate Won (5/106 (20) to 0/118 (20))
Round 2Home TeamAway TeamVenueResult
Thu 26-Sep-24
12:50 PM
CollegiateGrammarScotch Oakburn Park - Chugg OvalGrammar Won (5/85 (20) to 3/86 (10.5))
Thu 26-Sep-24
12:50 PM
Sacred HeartSOC NavyScotch Oakburn Park - Chugg OvalSacred Heart Won (5/128 (20) to 4/113 (20))
Round 3Home TeamAway TeamVenueResult
Tue 22-Oct-24
3:45 PM
SOC NavySOC GoldScotch Oakburn Park - Dixon OvalSOC Navy Won (2/182 (20) to 5/91 (20))
Round 4Home TeamAway TeamVenueResult
Fri 1-Nov-24
9:30 AM
Sacred HeartSOC NavyQueens WalkSacred Heart Won (1/173 (20) to 10/77 (16.2))
SATIS Final 1v2
  Format for Printer...
  Statewide Senior 1st Grade T20 Cricket - History of Champions
2024Sacred Heart
2023Scotch Oakburn
2022Guilford Young
2021Guilford Young
  CURRENT STANDINGSQueried: 20-Nov-24
#TeamGamesWonLostDrawForfeitPointsPPGForAgainst%
1St Virgil's
2St Patrick's
3St Brendan-Shaw
4Guilford Young
  SEASON FIXTURESQueried: 20-Nov-24
Round 1Home TeamAway TeamVenueResult
Thu 28-Nov-24
10:30 AM
St Brendan-ShawGuilford YoungScotch Oakburn Park - Bushby Oval
Thu 28-Nov-24
10:30 AM
St Patrick'sSt Virgil'sSt Patrick's College
Round 2Home TeamAway TeamVenueResult
Thu 28-Nov-24
2:30 PM
St Brendan-ShawSt Virgil'sScotch Oakburn Park - Bushby Oval
Thu 28-Nov-24
2:30 PM
St Patrick'sGuilford YoungSt Patrick's College
Round 3Home TeamAway TeamVenueResult
Fri 29-Nov-24
9:00 AM
St Virgil'sGuilford YoungLaunceston Grammar
Fri 29-Nov-24
9:00 AM
St Patrick'sSt Brendan-ShawSt Patrick's College
Round 4Home TeamAway TeamVenueResult
Fri 29-Nov-24
1:30 PM
-- FINALS ROUND --Teams to be announced.
A1 vs B1 (Final)
Fri 29-Nov-24
1:30 PM
-- BYE ---- BYE --
A2 vs B2 (3rd Place Playoff)
Fri 29-Nov-24
1:30 PM
-- BYE ---- BYE --
A3 vs B3 (5th Place Playoff)
Fri 29-Nov-24
1:30 PM
-- BYE ---- BYE --
A4 vs B4 (7th Place Playoff)
  Format for Printer...
  Statewide Senior 1st Grade T20 Cricket - History of Champions
2023St Patrick's
2022Hutchins
2021Hutchins
2020Guilford Young
2019St Virgil's
2018Scotch Oakburn
2018Hutchins
  CURRENT STANDINGSQueried: 20-Nov-24
#TeamGamesWonLostDrawForfeitPointsPPGForAgainst%
1Scotch Oakburn
2LCS
3Hutchins
4Grammar
  SEASON FIXTURESQueried: 20-Nov-24
Round 1Home TeamAway TeamVenueResult
Thu 28-Nov-24
10:30 AM
GrammarLCSLaunceston Grammar
Thu 28-Nov-24
10:30 AM
Scotch OakburnHutchinsScotch Oakburn Park - Newstead
Round 2Home TeamAway TeamVenueResult
Thu 28-Nov-24
2:30 PM
GrammarHutchinsLaunceston Grammar
Thu 28-Nov-24
2:30 PM
Scotch OakburnLCSScotch Oakburn Park - Newstead
Round 3Home TeamAway TeamVenueResult
Fri 29-Nov-24
9:00 AM
Scotch OakburnGrammarScotch Oakburn Park - Newstead
Fri 29-Nov-24
9:00 AM
LCSHutchinsScotch Oakburn Park - Bushby Oval
Round 4Home TeamAway TeamVenueResult
Fri 29-Nov-24
1:30 PM
-- FINALS ROUND --Teams to be announced.
A1 vs B1 (Final)
Fri 29-Nov-24
1:30 PM
-- BYE ---- BYE --
A2 vs B2 (3rd Place Playoff)
Fri 29-Nov-24
1:30 PM
-- BYE ---- BYE --
A3 vs B3 (5th Place Playoff)
Fri 29-Nov-24
1:30 PM
-- BYE ---- BYE --
A4 vs B4 (7th Place Playoff)
  Format for Printer...
  Statewide Senior 1st Grade T20 Cricket - History of Champions
2023St Patrick's
2022Hutchins
2021Hutchins
2020Guilford Young
2019St Virgil's
2018Scotch Oakburn
2018Hutchins
CRICKET REGULATIONS - STATEWIDE
CRICKET REGULATIONS - STATEWIDE     
 
Firsts Cricket - for the 2021 season there will be a trial mixed match formats of 50 0ver and 2 day games instead of the current 60 over format.
 
Includes:
First X1 One day and Two day Rules and Regulations
Second X1 50 over Rules and Regulations
State final Rules and Regulations
Shortened version for Umpires
20/20 Rules and Regulations
 
CRICKET REGULATIONS - STATEWIDE
Last Modified: January 22, 2021, 04:00 pm
 
SATIS - Cricket Rules and Regulations
 
1.0   THE SPIRIT OF CRICKET
Cricket is a game that owes much of its unique appeal by the fact that it is expected to be played not only within the laws, but also within the spirit of the game. Any action which is seen to abuse this spirit causes injury to the game itself. The major responsibility for ensuring for the spirit of fair play rests with the captains.
 
1.1 There are two Laws which place the responsibility for the team's conduct firmly on the captain:
Responsibility of Captains and coaches
The captains and coaches are responsible at all times for ensuring that play is conducted within the spirit of the game as well as within the Laws.
Players Conduct
In the event of any player failing to comply with the instructions of an umpire, criticising his decisions by word or action, or showing dissent, or generally behaving in a manner which might bring the game into disrepute, the umpire concerned shall in the first place report the matter to the other umpire and to the player's captain and coach requesting the latter to take action.
 
1.2 Fair and Unfair Play
According to the Laws the umpires are the sole judges of fair and unfair play.
The umpires may intervene at any time and it is the responsibility of the captains and coaches to take action where required.
 
1.3 The umpires are authorised to intervene in cases of:      
       
        
    • Time wasting as specified in Laws 42.9 and 42.10
 
        
    • Damaging the pitch as specified in Law 42.11
 
        
    • Intimidating bowling as specified in Laws 42.6, 42.7 and 42.8
 
        
    • Tampering with the ball as specified in Law 42.3
 
        
    • Any other action they consider to be unfair
 
        
    • In all cases where action is taken under this regulation, the umpire/s shall advise the coaches of both teams as soon as practicable.
      
1.4 The spirit of the game involves RESPECT for:
  
        
    • Your opponents
 
        
    • Your own captain and team
 
        
    • The role of the umpires
 
        
    • The game's traditional values
 
1.5 It is against the spirit of the game:
 
        
    • To question an umpire's decision by word, action or gesture.
 
        
    • To direct abusive language towards an opponent or umpire.
 
        
    • Indulge in cheating or in sharp practice
      
For example
(a) appeal knowing that the batsman is not out.
(b) advance towards an umpire in an aggressive manner when appealing.
(c) seek to distract an opponent either verbally or by harassment with persistent clapping or unnecessary noise under guise of enthusiasm and motivation of one's own side.
  
1.6 Violence
There is no place for any act of violence on the field of play.
 
1.7 Players
Captains, coaches and umpires together set the tone for the conduct of a cricket match and every player is expected to make an important contribution to this.
 
2.0 ALL MATCHES
 
2.1 In the event that a ground is deemed unfit for play, a match may be transferred to a ground within that region provided a ground is available. Such a game may not be transferred between regions. If a game is unable to be played on the scheduled day owing to ground conditions, the game will be declared a draw and points shared. The game will not be able to be played at another time.
 
2.2 In the event that a game is in doubt, the host school must ensure that their opposition is informed as soon as the possibility of a cancellation becomes apparent.
 
2.3 Lightning Clause
When the gap between lightning and thunder is less than 30 seconds the competition must cease until 30 minutes after the last thunder (refer to the SATIS specific Extreme Weather Policy)
 
2.4 Forfeits
If a school team need to forfeit a match the host school and SATIS Admin Officer must be notified by 11am two day prior to the match starting to avoid a forfeit fee of $400 being charged by the host school.
 
 
3.0   1ST X1 STATE-WIDE ROSTER
In the event of a state-wide roster being conducted, the following playing conditions will apply:
 
3.1  In 2021 the roster will consist of a combination of two-day games (minimum of 96 overs played in a day) and 50 over one-day games. Two day matches shall be played under the current LAWS of Cricket (2022 Code 3rd Edition) and Cricket Tasmania Premier League (CTPL) Two Day Playing Conditions, which are duplicated in the Cricket North Men's Two Day Playing Conditions)." subject to any variations herein. One day matches will be played under the current "LAWS of Cricket (2022 Code 3rd Edition) and Cricket Tasmania Premier League (CTPL) One Day Playing Conditions, which are duplicated in the Greater Northern Cup (GNC Men;s One Day Playing Conditions)" subject to any variations herein.
 
3.2 SATIS Minor premiers shall be decided on the completion of the full home and away roster.
 
3.3 All players will play in whites with a red ball used for both formats of the game.
 
3.4 For a player to qualify for a State Final they must have played 50% of the playing days available in any combination of two and one day cricket. A player must have been present at both days of two day matches.
 
3.5 Play will continue until such time as the game has been decided. In the case of the team batting second reaching the target score before receiving its quota of overs, both captains must agree to the game continuing at that point. Thereafter play will cease as soon as either captain wants it to. Scores when the game was decided will be used for all official purposes
 
Points for two-day matches shall be awarded as follows:
Outright win if winning team leads on first innings - 10 points
Outright win where first innings is a tie - 8 points
Outright win if winning team behind on the first innings - 6 points
First innings win - 6 points
Outright tie - 5 points
First innings lead (these points to be retained if beaten outright) - 4 points
Tie on first innings - 3 points
Draw - 3 points
Abandoned game (includes washout) - 3 points
Outright loss after tie on first innings - 2 points
 
Points for one-day matches points shall be awarded as follows:
First innings win - 6 points
Tie on first innings - 3 points
Drawn game - 3 points
Abandoned game - 3 points
 
    
When 2 teams finish equal on points the quotient over the full season will be used to split the 2 teams.      
     
Quotient = (runs scored divided by wickets lost) divided by (runs conceded divided by wickets taken)
           
3.8 Hours of Play
If schools wish to negotiate start time changes between themselves for future matches please let SATIS Administrative Officer know of any such changes.
 
Two Day games
 
Daylight Saving timing     
10:30am to 12:30pm     
1:00pm to 3:00pm     
3:30pm to 5:30pm      
       
In the instance a match is played after daylight savings, time of play will be as follows
 
9:30am - 11:30am
12:00pm - 2:00pm
2:30pm - 4:30pm
 
Drinks will be halfway through the session on the hour. In very hot weather, if Captains and the Umpires agree, drinks may be taken every 40 minutes.
 
One Day games
 
Daylight Saving time
10:30am - 1:45pm
2:15pm - 5:30pm
 
Drinks break will be at the end of the 17th and 34th over
 
3.9 Time Lost (Cricket Tas Rules)
Follow cricket Tas rules for one day and two day games
 
 
3.10 Guidelines for Home Teams           
    
    
        
    • provide two complete sets of stumps and bails
 
        
    • supply two identical four-piece leather cricket balls
 
        
    • provide lunch and drinks for all 1sts & 2nds fixtures
 
        
    • provide lunch, afternoon tea and drinks for all 1sts & 2nds fixtures
 
        
    • provide a suitable scoreboard
 
        
    • phone results and brief publicity to the relevant media.
 
        
    • forward results to the SATIS Executive Officer
 
        
    • provide at least one umpire. When either team provides an umpire, the host school shall organise payment of the umpire at the standard rate.
      
3.11 Bowling Restrictions
 
3.11.1 Bowling restrictions as laid down by Cricket Australia's National Guidelines. *(but note below)
This By-Law relates to fast and medium pace bowlers, as defined by the umpires.
Daily limits are imposed as follows:
UNDER 13 - Four overs maximum each spell - 8 overs maximum for day
UNDER 15 - Five overs maximum each spell - 12 overs maximum for day
UNDER 17 - Six overs maximum each spell - 16 overs maximum for day
UNDER 19 - Six overs maximum each spell - 18 overs maximum for the day
These regulations apply to players for the entire season, even if they turn 13, 15, 17 or 19 in that season. The player's age shall be taken from January 1st of the current year.
Please note: These regulations only apply to non-slow bowlers.
 
3.11.2 Non-slow bowlers Once a bowler has bowled 3 overs of pace, as determined by the umpire/s, he is to be considered a non-slow bowler for the remainder of the spell and shall be subject to the conditions above regarding bowling restrictions. If there is disagreement between umpires, either both appointed or both staff, then the bowler is to be considered a non-slow bowler.
 
3.11.3 Bowling spells. Once a non-slow bowler has bowled 3 overs in a six over period, he is deemed to have begun a spell. A spell is deemed to have concluded when 3 consecutive overs have passed without that player bowling. At the conclusion of a spell he must be rested for twice the number of overs he bowled in that spell. If only one umpire is an appointed umpire he has sole discretion.
 
3.12 When official umpires are unavailable, members of staff should be paid as per the normal rates for umpiring First & Second XI games.
 
3.13 Fair play
Umpires are urged to encourage fair and proper play at all times. Immediate action should be taken to eliminate such things as undue waste of time, sledging or taunting, by cautioning the Captain, even all the players of the offending team. If this proves to be ineffective, a written report should be sent to the principal of the school concerned and to the SATIS Executive Officer.
 
3.14 Number of Players
Teams can play 12 but only 11 may bat and only 11 may field at any one time. All 12 may bowl. If a player is not taking part in the match he should not be listed in the score sheet.
Team lists are to be submitted by the captains to the umpires before the toss.  
 
3.15 Wides, no balls and short-pitched bowling *(but note below)
The following shall apply to wides, no balls, and short pitched bowling.
3.15.1 Wides - Law 25
 
3.15.2 No Balls: one run shall be added to the score and the ball rebowled.
 a) Front foot rule - Law 24.5
b) A full toss over hip height - Law 42
 
3.15.3 Two bumpers per over is allowed. A bumper is a ball passing over the shoulder of the batsman standing upright at the popping crease.
 
3.16 Results
3.16.1 Both teams are required to send the SATIS result sheet to the Administrative Officer on the Monday following the match. The result sheet is to include the names of all players who took part in the game together with their date of birth, as well as each team's scores.
*Note: The player's age shall be taken as at January 1st of the current year.
 
 
4.0 SECOND XI STATE-WIDE ROSTER
All matches shall be played under the current Laws of Cricket subject to any variations herein.  
Matches are 50 overs per team.
All matches to be played on a turf pitch.
 
4.1 Wides, no balls and short-pitched bowling *(but note below)
The following shall apply to wides, no balls, and short pitched bowling.
4.1.1 Wides - Law 25
 
4.1.2 No Balls: one run shall be added to the score and the ball re-bowled.
 a) Front foot rule - Law 24.5
b) A full toss over hip height - Law 42
 
4.1.3 Two bumpers per over is allowed. A bumper is a ball passing over the shoulder of the batsman standing upright at the popping crease.
 
4.2 Fair play
Umpires are urged to encourage fair and proper play at all times. Immediate action should be taken to eliminate such things as undue waste of time, sledging or taunting, by cautioning the Captain, even all the players of the offending team. If this proves to be ineffective, a written report should be sent to the Principal of the school concerned and to the SATIS Administrative Officer.
 
4.3 Number of Players
Teams can play 12 but only 11 may bat and only 11 may field at any one time. All 12 may bowl.
 
4.4 Length of matches
All matches are to be 50 over games, commencing at 10:30am. Lunch (40 minutes) will be taken at the completion of the innings of the team batting first and is to be provided by the host school.
 
4.5 Shortened matches
In the event of conditions interrupting play, the team batting second must receive at least 20 overs for there to be a win/loss result to the match.
 
4.5.1 Late start. If a game starts late, the total amount of time lost shall be divided by 6 and the resultant whole number shall be the number of overs deducted from the entitlement of each team's innings. (e.g. a 11.00am start reduces a match to 45 overs each).
(i) If no play is possible before 12.50pm lunch shall be taken then.
(ii) If no play is possible before 1.45pm the game shall be abandoned.
 
4.5.2 Interruptions to play
(i) Less than 6 minutes lost during play is to be ignored.
(ii) once 6 minutes has been lost an over shall be deducted for each whole 3 minutes. (Eg.1 - if Team A has batted for 25 overs when 33 minutes is lost, Team A will lose 11 overs and both teams' innings will be reduced from 45 to 34.) (Eg.2 - Team A bats for 35 overs when rain begins. After 30 minutes is lost (10 overs x 3 minutes each) Team A's innings is deemed to be completed and Team B given a 35 over innings. After the 40 minute lunch break, play is not possible for a further 35 minutes so Team B's innings is reduced by a further 11 overs (35 minutes divided by 3 minutes per over) to 24 overs and Team A's score amended as per regulation 6 below.
 
4.6 Target
 
4.6.1 In the event of the team batting first being dismissed in less than 50 overs, its run rate shall be calculated using the full quota of over available to it.
 
4.6.2 If the innings of the team batting second is shortened then the amended target score will be calculated as follows:
  
        
    • the total runs scored by the team batting first from the same number of overs to be received by the team batting second.
 
        
    • The highest scoring overs of the team batting first shall be counted.
 
        
    • This total is then discounted by the rate of 0.5% per over lost. e.g. If the match was reduced to a 35 over match the second team must score 95% of the sum of the 35 highest scoring overs from the first 50 over innings.
 
        
    • the target score is then the discounted total (ignoring fractions) plus 1 run.
 
 
Note: a progressive score, including all extras, should be kept at the end of each over by the team batting first.
 
4.7 Bowling Restrictions
4.7.1 Bowling restrictions as laid down by Cricket Australia's National Guidelines. *(but note below)
This By-Law relates to fast and medium pace bowlers, as defined by the umpires.
Daily limits are imposed as follows:
 
UNDER 13 - Four overs maximum each spell - 8 overs maximum for day
UNDER 15 - Five overs maximum each spell
UNDER 17 - Six overs maximum each spell
UNDER 19 - Six overs maximum each spell
These regulations apply to players for the entire season, even if they turn 13, 15, 17 or 19 in that season. The player's age shall be taken from January 1st of the current year.
Please note: These regulations only apply to non-slow bowlers.
 
4.7.2 Non-slow bowlers Once a bowler has bowled 3 overs of pace, as determined by the umpire/s, he is to be considered a non-slow bowler for the remainder of the spell and shall be subject to the conditions above regarding bowling restrictions. If there is disagreement between umpires, either both appointed or both staff, then the bowler is to be considered a non-slow bowler.
 
4.7.3 Bowling spells. Once a non-slow bowler has bowled 3 overs in a six over period, he is deemed to have begun a spell. A spell is deemed to have concluded when 3 consecutive overs have passed without that player bowling. At the conclusion of a spell he must be rested for twice the number of overs he bowled in that spell. If only one umpire is an appointed umpire he has sole discretion.
 
4.8 Pitches   Pitches shall be covered at least on the night before the game, and again, in the event of rain before that game or during its process.
4.9 The points systems shall be as follows:
  
        
    • win 5 points
 
        
    • loss 1 points
 
        
    • tie 3 points
 
        
    • no result possible 3 points each
 
        
    • When 2 teams finish equal on points the quotient over the full season will be used to split the 2 teams.  
    •   
    • Quotient = (runs scored divided by wickets lost) divided by (runs conceded divided by wickets taken)
 
 
FIRST XI - STATE FINAL Specific Rules
 
State Final regulations
 
 
The match will be played between the top two teams at the completion of the roster games and will be a two-day game.
 
5.1 Matches shall be played under the current Laws of Cricket, and subject to the variations as listed.
 
5.2 The team at the top of the ladder at the end of the home and away season to host the final. The venue for the game will be determined by the host school, but it must be played on a turf wicket. The pitch must be covered at least on the three nights preceding the game and during the days as appropriate and during the game at the discretion of the umpires but certainly between the first and second day of play.
 
5.3 The hours of play may of necessity need to vary from between one year and the next, depending upon the time of year when the game is played. As a guide it is recommended that the hours of play shall be:
10.30am to 12.30pm
1.00pm to 3.00pm
3.30pm to 5.30pm
 
5.4 SATIS will be responsible for appointing competent officials for the game. These officials (umpires) shall be given a written copy of the SATIS regulations governing the conditions of play.
 
5.5 Before the toss on the day of the State final, a meeting will take place between the umpires, coaches and captains to clarify laws and playing conditions.
 
5.6 The host school will provide refreshments and meals as appropriate and a scoreboard must also be manned and efficiently operated for the benefit of players and spectators. The host school is also required to produce a program.
 
5.7 Actual Play
The game will be played according to the Laws of Cricket, with the following conditions to apply:
5.7.1 The game will be played over two days.
5.7.2 The team scoring the greater number of runs shall be declared the winner.
5.7.3 In the event that the team batting second In the first innings does not receive its full quota of overs, is not dismissed and has not passed the score of the team batting first, the game shall be declared a draw.
5.7.4 In the event of a second innings there is no limit to the number of overs the batting teams shall face.
5.7.5 In the event of a second innings, if no other result is reached, then the outcome of the first innings is used to decide the winner.
5.7.6 A new ball may be taken at the end of 80 overs
5.7.7 With the agreement of the captains, the game may end with the achieving of a first innings result. Similarly, if a second innings commences, but it becomes obvious no change to the first innings result is possible, then if both captains agree, the game may be terminated.
5.7.8 Bowling restrictions as per Cricket Australia's National Guidelines *(but note below).
This By-Law relates to fast and medium pace bowlers, as defined by the umpires.
Daily limits are imposed as follows:
UNDER 13 - Four overs maximum each spell - 8 overs maximum for day
UNDER 15 - Five overs maximum each spell - 12 overs maximum for day
UNDER 17 - Six overs maximum each spell - 16 overs maximum for day
UNDER 19 - Six overs maximum each spell - 18 overs maximum for the day
These regulations apply to players for the entire season, even if they turn 13, 15, 17 or 19 in that season. The player's age shall be taken from January 1st of the current year.
Please note: These regulations only apply to non-slow bowlers.
 
5.7.9 Non-slow bowlers Once a bowler has bowled 3 overs of pace, as determined by the umpire/s, he is to be considered a non-slow bowler for the remainder of the spell and shall be subject to the conditions above regarding bowling restrictions. If there is disagreement between umpires, either both appointed or both staff, then the bowler is to be considered a non-slow bowler.
5.7.10 Bowling spells. Once a non-slow bowler has bowled 3 overs in a six over period, he is deemed to have begun a spell. A spell is deemed to have concluded when 3 consecutive overs have passed without that player bowling. At the conclusion of a spell he must be rested for twice the number of overs he bowled in that spell. If only one umpire is an appointed umpire he has sole discretion.
 *Note: The player's age shall be taken as at January 1st of the current year.
 
5.8 Number of Players
Teams can play 12 but only 11 may bat and only 11 may field at any one time. All 12 may bowl.
 
5.9 Balls
Both teams are to use the same type of 4 piece cricket balls (as agreed prior to the match).
i) The Home team is to supply both cricket balls for the first innings.
ii) The away team is to supply both cricket balls for the second innings.
 
5.10 Fair Play
Umpires are urged to encourage fair and proper play at all times. Immediate action should be taken to eliminate such things as undue waste of time, sledging or taunting, by cautioning the Captain, even all the players of the offending team. If this proves to be ineffective, a written report should be sent to the principal of the school concerned and to the SATIS Executive Officer.
 
5.11  For a player to qualify for a State Final they must have played 50% of the playing days available in any combination of two and one day cricket. A player must have been present at both days of two day matches.
 
 
6 SECOND X1 - STATE FINAL
Match to be a 50 over match played as a one-day game on the second day of the 1st XI Final, on a turf pitch. The regulations shall be the same as for the 2nd XI Statewide roster regulations.
The game concludes when the team batting second has won or received its requisite number of overs, whichever comes first.
A 4-piece leather ball must be used.
 
 
 
SATIS 1st X1 CRICKET
UMPIRE SPECIFIC INFORMATION     
The following is a summary of the SATIS 1st X1 Cricket regulations (which can be obtained in full from the SATIS website, www.satis.com.au.). It is designed to assist umpires on match days. SATIS matches shall be played under the current Laws of Cricket Tasmania, subject to the variations listed below.
 
Game Details
  
 
        
    • 12 players per team. All 12 may bowl, but only 11 may bat and field (at any one time)
 
        
    • Times:   Notes:
 
Two Day games hours of play
     
10:30am    -   12:30pm  Session 1
12:30pm   -   Lunch break
1:00pm      -   3:00pm   Session 2
3:00pm     -   Tea break
3:30pm      -   5:30pm   Session 3    
 
Drinks will be halfway through the session on the hour. In very hot weather, if Captains and the Umpires agree, drinks may be taken every 40 minutes.
 
One Day games hour of play
 
 
10:30am - 1:45pm
2:15pm - 5:30pm
 
Drinks break will be at the end of the 17th and 34th over.
 
Time lost   
Late start and time lost: Refer to Cricket Tasmania rules
Target scores: Refer to Cricket Tasmania rules
 
 
Bowling Restrictions
These regulations are for fast and medium paced bowlers (as defined by the umpires).
The player's age shall be taken from January 1st of that year.
 
Daily over limits:
 
UNDER 13 - Four overs maximum each spell - 8 overs maximum for day
UNDER 15 - Five overs maximum each spell
UNDER 17 - Six overs maximum each spell
UNDER 19 - Six overs maximum each spell
These regulations apply to players for the entire season, even if they turn 13, 15, 17 or 19 in that season. The player's age shall be taken from January 1st of the current year.
Please note: These regulations only apply to non-slow bowlers
 
Bowling spells
Once a fast or medium paced bowler (non-slow) has bowled 3 overs in a six over period they have been deemed to have begun a spell. At the conclusion of a spell the bowler must be rested for twice the number of overs bowled in that spell.
 
Wides
Wides are as per Cricket Tasmania rules for wides
 
Player conduct
In the event of any player failing to comply with the instructions of an umpire, criticising his decisions by word or action, showing dissent, or generally behaving in a manner which might bring the game into disrepute, the umpire concerned shall in the first place report the matter to the other umpire and to the player's captain and coach - requesting the latter to take action.
 
 
 
TWENTY/20 PLAYING CONDITIONS
 
               1.  PLAYING CONDITIONS
·  The Laws of Cricket (2017 Code) and Cricket Australia domestic playing conditions shall apply except as varied below.
 
2.     DURATION OF MATCH
        
          
              
        • First session:      1 hour 20 minutes
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        • Interval:                           10 minutes
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        • Second session:  1 hour 20 minutes    
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3.      INTERVAL BETWEEN INNINGS
        
          
              
        • If the innings of the team batting first is completed prior to the scheduled time for the interval the interval shall take place immediately and the innings of the team batting second will commence correspondingly earlier.
        •     
        • In circumstances where the side bowling first has not completed the allotted number of overs by the scheduled or re-scheduled cessation time for the first innings the innings shall continue until the overs have been completed and one less fielder will be permitted outside the fielding restriction circle as per one (1) day matches playing conditions shall apply.
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             4.     INTERVALS FOR DRINKS  
        
          
              
        • No drinks breaks are permitted.
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5.      EXTRA TIME
        
          
              
        • No extra time shall be permitted to make up for any time lost.
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6.      LENGTH OF INNINGS
In uninterrupted matches:
        
          
              
        • Each team shall bat for 20 overs unless all out earlier.
        •     
        • Any team which fails to bowl their 20 overs in the time allotted (1 hour and 20 minutes) shall be subject to one (1) day matches playing conditions ie:- and one less fielder will be permitted outside the fielding restriction circle.
        •     
        • If the team batting first is dismissed in less than 20 overs then the team batting second shall be entitled to bat for 20 overs.
        •     
        • The subject of ground conditions, weather or light shall be determined solely by the umpires.
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In delayed or interrupted matches Team batting first:
        
          
              
        • When playing time has been lost the revised number of further overs to be bowled in the match shall be based on a rate of 4.00 minutes per over in the total remaining time available for play. When calculating the length of remaining playing time available for the match the ten (10) minute duration of the interval between innings will remain intact.
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Should calculations regarding numbers of overs result in a fraction of an over the fraction shall be ignored. In the event of a suspension occurring in the middle of an over the number of total overs to be bowled in the match will be calculated as if the over in progress at the time of the interruption had been completed.  
        
          
              
        • However the innings of the team batting first will continue from the point of the interruption.  
        •     
        • The revision of the number of overs should ensure whenever possible that both teams have the opportunity to bat for the same number of overs. If the total number of overs within the match thereby calculated results in an odd number of total overs in the match then one (1) over shall be added and the new total then divided in half.  
        •     
        • The team batting second shall not bat for a greater number of overs than the team batting first unless the latter completed its innings in less than its allocated overs.
        •     
        • To constitute a match a minimum of ten (10) overs per side has to be bowled subject to an innings not being completed earlier.
        •     
        • A fixed time will be specified for the commencement of the interval and also the close of play for the match. By applying a rate of 4.00 minutes per over in respect of each over already bowled and/or scheduled to be bowled in each innings.
        •     
        • All relative delays and interruptions in play and the interval will be taken into account. If this calculation produces a close of playing time that is earlier than the original time for cessation of play then one (1) additional over should be allocated to each time with the close of playing times being recalculated accordingly.
        •     
        • If there is more than one (1) interruption to the innings of the team batting first the above calculations should always be based on the original scheduled close of play rather than the rescheduled close resulting from the previous interruption.
        •     
        • If the team fielding first fails to bowl the rescheduled overs in the time allocated then it shall be subject to the one (1) day playing conditions of play to continue and one less fielder will be permitted outside the field restriction circle.
        •     
        • In all reduced overs matches both team will be given one (1) over leeway in addition to any time that the umpires might allow for stoppages.
        •     
        • Allowances for stoppage time already given do not influence the recalculated number of overs or close of play in either innings for further stoppages.
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Team batting second:  
        
          
              
        • When playing time has been lost and as a result it is not possible for the team batting second to have an opportunity of receiving its allocated or revised allocation of overs in the playing time available the number of overs shall be reduced at a rate of 4.00 minutes per over in respect of the aggregated lost playing time. However should the innings of the team batting first have been completed prior to the scheduled or rescheduled time for the commencement of the interval then any calculation relating to the revision of overs shall not be effective until an amount of time equivalent to that by which the second innings started early has elapsed.
        •     
        • Should the calculation result in a fraction of an over the fraction shall be ignored. In the event of a suspension occurring in the middle of an over the number of total overs lost will be calculated as above and the innings of the team batting second will continue from the point of the interruption.
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        • A rescheduled time for the close of play will be fixed by applying a rate of 4.00 minutes per over in respect of each over already bowled and/or rescheduled to be bowled in the innings.
        •     
        • The timing and duration of all relative delays and interruptions in play with respect to the second innings will be taken into account in specifying this time. This calculation must not cause the match to finish earlier than the original time for cessation of play.
        •     
        • If required the original time shall be extended to allow for one (1) extra over for the team batting second.
        •     
        • To constitute a match a minimum of ten (10) overs have to be bowled to the team batting second subject to the innings not being completed earlier. The team batting second shall not bat for a greater number of overs than the team that batted first unless the latter completed its innings in less than its allocated overs.
        •     
        • If the team fielding second fails to bowl the rescheduled overs in the time allocated then it shall be subject to the one (1) day playing conditions of play to continue and one less fielder will be permitted outside the field restriction circle.
        •     
        • In all reduced overs matches both team will be given one (1) over leeway in addition to any time that the umpires might allow for stoppages.
        •     
        • Allowances for stoppage time already given do not influence the recalculated number of overs or close of play in either innings for further stoppages.
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                7.   THE BALL
  Kookaburra Reject White 156 gm red 4-piece ball as approved by the Cricket Committee to be used in all matches.  
 
    8.   RESTRICTIONS ON THE PLACEMENT OF FIELDERS
        
          
              
        • At the instant of delivery there shall be not more than five (5) fielders on the leg side.  
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        • For the first four (4) overs of each innings only two (2) fielders are permitted outside the fielding restriction circle.  
        •     
        • A block of two (2) consecutive powersurge overs (for an uninterrupted match) shall be nominated by the batting side after the 10th over where only two (2) fielders are  
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                     permitted outside the fielding restriction circle, if not nominated by the 19th over the final 2 (two) overs will automatically become the powersurge overs.
        
          
              
        • In the case of a reduced match please refer to the table below to work out the number of powerplay and powersurge overs and when the powersurge can be taken.
        •     
        • For the remaining overs of each innings only five (5) fielders are permitted outside the fielding restriction circle.  
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Team batting first:
        
          
              
        • In circumstances where the number of overs for the team batting first are reduced the number of overs in regard to the restrictions in 8 above shall be reduced proportionately in a ratio of 6:20 (30%) in accordance with the table below for that innings only.  
        •     
        • Fractions are to be ignored in all calculations re the number of overs. If on the resumption the number of overs for fielding restrictions has already been exceeded this should take effect immediately.  
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Team batting second:
        
          
              
        • Where the number of overs for the team batting second is reduced, the aim will be to maintain the restrictions for the same proportion of the second innings that they maintained for the first innings (fractions to be ignored).
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 OVERS     Powersurge Overs Available After Over     Powersurge Overs Available Between Overs     # of fixed Powerplay Overs     # of Powersurge Overs                       
     20                                       10                                                                            11-19                                                           4                                              2
     19                                        9                                                                             10-18                                                           4                                              1
     18                                        9                                                                             10-17                                                           4                                              1
     17                                        8                                                                               9-16                                                           4                                              1
     16                                        8                                                                               9-15                                                           4                                              1
     15                                        7                                                                               8-14                                                           3                                              1
     14                                        7                                                                               8-13                                                           3                                              1
     13                                        6                                                                               7-12                                                           2                                              1
     12                                        6                                                                               7-11                                                           2                                              1
     11                                        5                                                                               6-10                                                           2                                              1
     10                                        N/A                                                                           N/A                                                             2                                              0     
         
 
 
9.         NUMBER OF OVERS PER BOWLER
        
          
              
        • No bowler may bowl more than four (4) overs however in a delayed start or interrupted match where the overs are reduced for both teams or for the side bowling second no bowler may bowl more than one fifth (1/5) of the total overs allowed unless such a number has been exceeded before the interruption except that where the total overs are not divisible by five (5). An additional over shall be allowed to the minimum number of bowlers necessary to make up the balance.
        •     
        • E.g.: - after eight (8) overs rain interrupts play and the innings is reduced to twelve (12) overs. Both opening bowlers have bowled four (4) overs. Two (2) bowlers can bowl three (3) overs and three (3) bowlers can bowl two (2) overs. The two (2) opening bowlers have already exceeded this limit they count as the two (2) bowlers who were allowed the extra over (3 as opposed to 2) and so any other bowlers are limited to two (2) overs. 2 x 3 = 6, 3 x 2 = 6, total 12 overs.  
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        • Should an interruption occur mid-over, and on resumption the bowler has exceeded the new maximum allocation, he will be allowed to finish the incomplete over.
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        • In the event of a bowler breaking down and being unable to complete an over the remaining balls shall be bowled by another bowler. Such part of an over will count as a full over in so far as each bowler's limit is concerned.
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        • A penalty of six (6) runs shall be awarded to the batting side for each over or part thereof bowled in excess of that bowlers limit.
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10.       NO BALL
Free hit after a no-ball.
        
          
              
        • The delivery following a no-ball (law 24) shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (a wide or any kind of no-ball) then the next delivery will become a free hit for whichever batsman is facing it.
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        • For any free hit the striker can only be dismissed under the circumstances that apply for a no-ball even if the delivery for the free hit is called a wide.
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        • Changes to fielding positions are permitted regardless of which batsman is on strike for the free hit.
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        • The umpire will indicate the free hit delivery by rotating his index finger in a circular motion above his head.
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        • Any ball that when bowled pitches off the surface of an artificial pitch shall be called a noball.  
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11.       DANGEROUS AND UNFAIR BOWLING
Fast short pitched balls.
        
          
              
        • A bowler shall be allowed two (2) fast short pitched deliveries per over, if any additional fast short pitched balls are deemed to be bowled in the over the umpire shall call and signal noball and these shall be scored in accordance to laws of cricket 24.12 and 24.13  High full balls not pitching (full toss above waist height).
        •     
        • In the event of a bowler delivering a high full ball above the waist of the striker in his normal upright batting stance at the popping crease the umpire(s) shall call and signal no-ball in accordance to laws of cricket 42.6 (b) (i) (ii) 42.7 and 42.8
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12.       WIDE BOWLING - JUDGING A WIDE
        
          
              
        • Umpires are instructed to apply a very strict and consistent interpretation in regard to this law in order to prevent negative bowling wide of the wicket. Any off side delivery in the opinion of the umpire that does not give the batsman a reasonable opportunity to score shall be called a wide.  
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        • A delivery that passes outside the leg stump without any contact with the strikers bat or person shall be called a wide unless the ball passes between the striker and the stumps.  
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        • A penalty of one (1) run for the wide shall be scored. The penalty shall stand in addition to any other runs which as scored or awarded. All runs which result from a wide ball which is not a no-ball shall be scored as wides.  
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13.       TIMED OUT
·  Law 31 (the Laws of Cricket) shall apply except that the incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within ninety (90) seconds of the fall of the previous wicket. The incoming batsman is expected to be ready to make his way to the wicket immediately a wicket falls and is expected to jog to the wicket.
14.       PENALTIES FOR SLOW OVER RATES
        
          
              
        • If a team fails to bowl the required number of overs by the scheduled time for cessation of the innings play shall continue until the required number of overs has been bowled.
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        • If time limit expires the fielding side will need to bring an extra fielder inside the fielding restrictions circle for the remaining overs in the innings.
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        • If the innings is interrupted the over rate penalty will apply based on the rescheduled cessation time for that innings.
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        • The umpires will keep the captains informed of rescheduled cessation times or allowances as they arise. This shall not be subject to retrospective negotiation.
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        • In reduced overs matches the fielding side shall be allowed one (1) over leeway.
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15.       THE RESULT
        
          
              
        • A result can only be achieved if both teams have had the opportunity of batting for at least ten (10) overs.
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        • The team scoring the highest number of runs shall be declared the winner.
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        • If due to a suspension of play causing the team batting second to receive a lesser number of overs than the team that batted first a revised target score to win shall be for the team batting second to score the average per over equal to the first innings score plus one (1) run for each over less than the first innings.
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        • Eg:- first innings score 168 of 20 scheduled overs = 8.4 runs per over (even if the team is dismissed in less than the scheduled or rescheduled number of overs).
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Second innings reduced to 9 overs now requires 9 x 8.4 = 75 (discount the fraction) plus 11 for the reduction of 11 overs = a winning total of 86.
        
          
              
        • Law 21.5(a) shall be replaced by the following;  
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(1) Super Over  
 
In all roster and finals matches in which the scores are equal (ie either the number of runs scored or as a result of Duckworth Lewis calculation), the result shall be determined through a tie-breaker called the ‘Super Over'. The “Super Over” involves each team facing one 6-Ball over. The following procedure will apply:  
        
          
              
                
          1. Subject to ground, weather or light conditions the Super Over will take place on the scheduled day of the match at a time to be determined by the umpires. In normal circumstances it shall commence 10 minutes after the conclusion of the match.  
          2.     
          3. 30 minutes of extra time (taken from the start of the Super  
          4.     
            
          
Over) is allocated to complete the Super Over. Should play be delayed prior to or during the Super Over, once the playing time lost exceeds the 30 minutes, the Super Over shall be abandoned. (Refer PC 81.2(2))  
(c) The Super Over will take place on the pitch allocated for the match (the designated pitch) unless otherwise determined by the umpires in consultation with the ground authority and the Match Referee.  
(d) The umpires shall stand at the same end as they stood during the match.  
(e) In both innings of the Super Over, the fielding side shall choose which end to bowl from.  (f) Only nominated players in the main match may participate in the Super Over. Should any player (including the batsmen and bowler) be unable to continue to participate in the Super Over due to injury, illness or other wholly acceptable reasons, the Laws and Playing Conditions for the main match shall apply.  
        
          
              
                
          1. Any ‘penance' time being served in the main match shall be carried forward to the Super Over.  
          2.     
          3. Each team's over is played with the same fielding restrictions as apply for the last over in the match.  
          4.     
          5. The team batting second in the match will bat first in the Super Over.  
          6.     
          7. The same ball (or a ball of a similar age if the original ball is out of shape) as used at the end of the second innings of the match shall be used for both Super Overs.  (k) The loss of two wickets in the over ends the team's one over innings.  
          8.     
            
          
(l) In the event of the teams having the same score after the 170 Super Over has been completed, if the original match was a tie under the D/L method, (n) below immediately applies. Otherwise, the team whose batsmen hit the most number of boundaries combined from its two innings in both the main match and the Super Over shall be the winner.  (m) If the number of boundaries hit by both teams is equal, the team whose batsmen scored more boundaries during its innings in the main match (ignoring the Super Over) shall be the winner.  
(n) If still equal, a count-back from the final ball of the Super Over shall be conducted. The team with the higher scoring delivery shall be the winner. If a team loses two wickets during it's over, then any unbowled deliveries will be counted as dot balls. Note that for this purpose, the runs scored from a delivery is defined as the total team runs scored since the completion of the previous legitimate ball, i.e. including any runs resulting from a Wide ball, a No ball or penalty runs.  
 
Runs scored from: Team 1 Team 2  
Ball 6 1 1  
Ball 5 4 4  
Ball 4 2 1  
Ball 3 6 2  
Ball 2 0 1  
Ball 1 2 6  
In this example both teams scored an equal number of runs from the 6th and 5th ball of their innings. However Team 1 scored 2 runs from its 4th ball while Team 2 scored one run, so Team 1 is the winner  
 
  
(2) Super Over Not Possible  
 
        
          
              
                
          1. In roster matches, if the minimum number of overs have been bowled to constitute a match (10 overs per team) and circumstances make a Super Over impossible, the match shall be declared a Tie.  
          2.     
          3. If circumstances make a Super Over impossible in a Semi-Final the match shall be replayed on the reserve date if scheduled. If no reserve day/s is scheduled, the highest placed team competing in the match shall be declared the winner.  
          4.     
          5. If circumstances make a Super Over impossible in the Grand Final the match shall be replayed on the reserve date if scheduled. If no reserve day/s is scheduled, the highest placed team competing in the match shall be declared the winner.   
          6.     
            
          
 
 

Note: The Home Team (displayed as the left-hand team in all fixtures) always carries the costs and responsibilities for hosting the game, regardless of venue.

Adrian Broughton (SSATIS)Cricket